Husregler
Vi prøver at holde dem få og små!
- Char gen
- 3d6 i rækkefølge.
- Hvis der ikke er en stat på 13 eller højere, bliver den laveste stat til 13.
- Man kan whine til DM som så måske tryller lidt ved tallene. Måske.
- Man må bytte 2 stats om.
- Max HP på 1. level.
- Efterfølgende HD falder hvor de falder. Ingen ommere. Men...
- ...man slår alle HD om ved stigning. Hvis den nye HP total er højere end den gamle, beholder man den. Hvis ikke, får man HP +1, +CON modifier
- Når det bliver relevant, dvs. fra og med 3. level.
- Forbudte feats:
- Alert, Luck.
- Forbudte spells:
- Counterspell, Create Food and Water, Create or Destroy Water, Darkvision, Demiplane, Detect Thoughts, Find Traps. Goodberry, Heroes’ Feast, Tiny Hut, Magnificent Mansion, Purify Food and Drink, Raise Dead, Regenerate. Reincarnate, Resurrection, Revivify, Spare the Dying, Teleport, Teleportation Circle, True Resurrection, Zone of Truth.
- Shooting into melee
- Der vil være større chance for at 3/4 cover kommer i spil, dvs. målet får +5 AC i stedet for +2 AC.
- Ren 1'er rammer ven som altid.
- Når man går ned på under 1 HP, ruller man på Dødstabellen og anvender resultatet derfra. De almindelige 5e regler er stadig i fuld effekt, men hvis du ruller KO eller TKO stabilizer dine sår automatisk.
BOSS MONSTER TEMPLATE
This rule is in addition to Legendary Creatures. A Boss Monster is a particularly powerful example
of its kind; strong enough to fight the party alone or with minimal back up. Classic Bosses include
high level monsters such as dragons, vampires, greater demons and liches; foes that threaten the
greatest adventurers. For lower level foes, monsters such as owlbears, ogres, beastmen chiefs,
dire wolves, and so on make excellent Bosses. Bosses gain any or all of the following
characteristics (GM’s call):
• Maximum Hit Points
A Boss has maximum hit points.
• Off Turn Attacks
A Boss may make a single physical attack in between PC turns. If a Boss has no
enemies within reach between PC turns, the monster may also take a move action.
An Off Turn Attack may not be taken at the same time as a Legendary Action.
• Boss Resistance
Bosses are not susceptible to effects that stun, incapacitate or kill them until
reduced to half hp. Additionally, Bosses gains a save to resist adverse effects that
don’t normally allow saves, for example a Sleep spell.
• Rerolls
Bosses start combat with 1d4+1 Rerolls. They may use a reroll at any time,
rerolling a single die roll made by the Boss.
• Cause Injuries
Any time a Boss hits a PC with a natural attack roll of 19-20, the target rolls on the
Injuries & Setbacks table (see p.10).
• Custom Abilities
Bosses often come with custom abilities (eg Legendary actions, Lair actions, etc).



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